Mtg Card That Gives Protection From Blue and White
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Absolute Grace (2) All creatures have protection from black. |
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Absolute Law (2) All creatures have protection from red. |
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Akki Lavarunner (4) Haste Whenever Akki Lavarunner deals damage to an opponent, flip it. |
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Akroma, Angel of Fury (8) This spell can't be countered. Flying, trample, protection from white and from blue : Akroma, Angel of Fury gets +1/+0 until end of turn. Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) |
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Akroma, Angel of Wrath (8) Flying, first strike, vigilance, trample, haste, protection from black and from red |
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Akroma's Blessing (3) Choose a color. Creatures you control gain protection from the chosen color until end of turn. Cycling (, Discard this card: Draw a card.) |
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Akroma's Memorial (7) Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red. |
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Akroma's Will (4) Choose one. If you control a commander as you cast this spell, you may choose both. • Creatures you control gain flying, vigilance, and double strike until end of turn. • Creatures you control gain lifelink, indestructible, and protection from all colors until end of turn. |
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Alseid of Life's Bounty (1) Lifelink , Sacrifice Alseid of Life's Bounty: Target creature or enchantment you control gains protection from the color of your choice until end of turn. |
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Angelic Curator (2) Flying, protection from artifacts |
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Animar, Soul of Elements (3) Protection from white and from black Whenever you cast a creature spell, put a +1/+1 counter on Animar, Soul of Elements. Creature spells you cast cost less to cast for each +1/+1 counter on Animar. |
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Anurid Scavenger (3) Protection from black At the beginning of your upkeep, sacrifice Anurid Scavenger unless you put a card from your graveyard on the bottom of your library. |
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Apostle of Purifying Light (2) Protection from black (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything black.) : Exile target card from a graveyard. |
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Apostle's Blessing (2) ( can be paid with either or 2 life.) Target artifact or creature you control gains protection from artifacts or from the color of your choice until end of turn. |
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Archon of Absolution (4) Flying Protection from white (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything white.) Creatures can't attack you or planeswalkers you control unless their controller pays for each of those creatures. |
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Auriok Champion (2) Protection from black and from red Whenever another creature enters the battlefield, you may gain 1 life. |
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Aven Liberator (4) Flying Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Aven Liberator is turned face up, target creature you control gains protection from the color of your choice until end of turn. |
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Aven Warcraft (3) Creatures you control get +0/+2 until end of turn. Threshold — If seven or more cards are in your graveyard, choose a color. Creatures you control also gain protection from the chosen color until end of turn. |
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Baneslayer Angel (5) Flying, first strike, lifelink, protection from Demons and from Dragons |
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Basri's Lieutenant (4) Vigilance, protection from multicolored When Basri's Lieutenant enters the battlefield, put a +1/+1 counter on target creature you control. Whenever Basri's Lieutenant or another creature you control dies, if it had a +1/+1 counter on it, create a 2/2 white Knight creature token with vigilance. |
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Bathe in Light (2) Radiance — Choose a color. Target creature and each other creature that shares a color with it gain protection from the chosen color until end of turn. |
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Beasts of Bogardan (5) Protection from red Beasts of Bogardan gets +1/+1 as long as an opponent controls a nontoken white permanent. |
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Benevolent Blessing (2) Flash Enchant creature As Benevolent Blessing enters the battlefield, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Auras and Equipment you control that are already attached to it. |
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Benevolent Bodyguard (1) Sacrifice Benevolent Bodyguard: Target creature you control gains protection from the color of your choice until end of turn. |
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Black Knight (2) First strike (This creature deals combat damage before creatures without first strike.) Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.) |
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Black Ward (1) Enchant creature Enchanted creature has protection from black. This effect doesn't remove Black Ward. |
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Blessed Breath (1) Target creature you control gains protection from the color of your choice until end of turn. Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) |
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Blightbeetle (2) Protection from green (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything green.) Creatures your opponents control can't have +1/+1 counters put on them. |
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Bloated Toad (3) Protection from blue Cycling (, Discard this card: Draw a card.) |
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Blood Baron of Vizkopa (5) Lifelink, protection from white and from black As long as you have 30 or more life and an opponent has 10 or less life, Blood Baron of Vizkopa gets +6/+6 and has flying. |
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Blood Knight (2) First strike, protection from white |
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Blue Ward (1) Enchant creature Enchanted creature has protection from blue. This effect doesn't remove Blue Ward. |
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Bog Elemental (5) Protection from white At the beginning of your upkeep, sacrifice Bog Elemental unless you sacrifice a land. |
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Brave the Elements (1) Choose a color. White creatures you control gain protection from the chosen color until end of turn. |
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Burrenton Forge-Tender (1) Protection from red Sacrifice Burrenton Forge-Tender: Prevent all damage a red source of your choice would deal this turn. |
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Cartel Aristocrat (2) Sacrifice another creature: Cartel Aristocrat gains protection from the color of your choice until end of turn. |
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Cemetery Gate (3) Defender (This creature can't attack.) Protection from black |
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Center Soul (2) Target creature you control gains protection from the color of your choice until end of turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) |
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Cephalid Snitch (2) Sacrifice Cephalid Snitch: Target creature loses protection from black until end of turn. |
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Cerulean Drake (2) Flying Protection from red (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything red.) Sacrifice Cerulean Drake: Counter target spell that targets you. |
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Chameleon Colossus (4) Changeling (This card is every creature type.) Protection from black : Chameleon Colossus gets +X/+X until end of turn, where X is its power. |
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Cho-Arrim Legate (3) If an opponent controls a Swamp and you control a Plains, you may cast this spell without paying its mana cost. Protection from black |
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Cho-Manno's Blessing (2) Flash Enchant creature As Cho-Manno's Blessing enters the battlefield, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Cho-Manno's Blessing. |
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Cliffside Rescuer (2) Vigilance , Sacrifice Cliffside Rescuer: Target permanent you control gains protection from each of your opponents until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything controlled by those players.) |
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Coast Watcher (2) Flying, protection from green |
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Commander Eesha (4) Flying, protection from creatures |
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Commander's Plate (1) Equipped creature gets +3/+3 and has protection from each color that's not in your commander's color identity. Equip commander Equip |
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Council Guardian (6) Will of the council — When Council Guardian enters the battlefield, starting with you, each player votes for blue, black, red, or green. Council Guardian gains protection from each color with the most votes or tied for most votes. |
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Crimson Acolyte (2) Protection from red : Target creature gains protection from red until end of turn. |
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Crown of Awe (2) Enchant creature Enchanted creature has protection from black and from red. Sacrifice Crown of Awe: Enchanted creature and other creatures that share a creature type with it gain protection from black and from red until end of turn. |
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Crusading Knight (4) Protection from black Crusading Knight gets +1/+1 for each Swamp your opponents control. |
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Crypsis (2) Target creature you control gains protection from creatures your opponents control until end of turn. Untap it. |
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Crypt Angel (5) Flying, protection from white When Crypt Angel enters the battlefield, return target blue or red creature card from your graveyard to your hand. |
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Darkwatch Elves (3) Protection from black Cycling (, Discard this card: Draw a card.) |
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Other Versions
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Death-Mask Duplicant (7) Imprint — : Exile target creature card from your graveyard. As long as a card exiled with Death-Mask Duplicant has flying, Death-Mask Duplicant has flying. The same is true for fear, first strike, double strike, haste, landwalk, protection, and trample. |
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Devoted Caretaker (1) , : Target permanent you control gains protection from instant spells and from sorcery spells until end of turn. |
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Devout Lightcaster (3) Protection from black When Devout Lightcaster enters the battlefield, exile target black permanent. |
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Diregraf Escort (1) Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Diregraf Escort is paired with another creature, both creatures have protection from Zombies. |
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Disciple of Grace (2) Protection from black Cycling (, Discard this card: Draw a card.) |
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Disciple of Law (2) Protection from red Cycling (, Discard this card: Draw a card.) |
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Disciple of Malice (2) Protection from white Cycling (, Discard this card: Draw a card.) |
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Dominaria's Judgment (3) Until end of turn, creatures you control gain protection from white if you control a Plains, from blue if you control an Island, from black if you control a Swamp, from red if you control a Mountain, and from green if you control a Forest. |
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Dragon Hunter (1) Protection from Dragons Dragon Hunter can block Dragons as though it had reach. |
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Dragonstalker (5) Flying, protection from Dragons |
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Dross Harvester (3) Protection from white At the beginning of your end step, you lose 4 life. Whenever a creature dies, you gain 2 life. |
Other Versions
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Dunerider Outlaw (2) Protection from green At the beginning of each end step, if Dunerider Outlaw dealt damage to an opponent this turn, put a +1/+1 counter on it. |
Other Versions
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Duskrider Peregrine (6) Flying, protection from black Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) |
Other Versions
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Eight-and-a-Half-Tails (2) : Target permanent you control gains protection from white until end of turn. : Target spell or permanent becomes white until end of turn. |
Other Versions
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Elite Inquisitor (2) First strike, vigilance Protection from Vampires, from Werewolves, and from Zombies |
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Emerge Unscathed (1) Target creature you control gains protection from the color of your choice until end of turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) |
Other Versions
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Empty-Shrine Kannushi (1) Empty-Shrine Kannushi has protection from the colors of permanents you control. |
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Emrakul, the Aeons Torn (15) This spell can't be countered. When you cast this spell, take an extra turn after this one. Flying, protection from spells that are one or more colors, annihilator 6 When Emrakul, the Aeons Torn is put into a graveyard from anywhere, its owner shuffles their graveyard into their library. |
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Emrakul, the Promised End (13) This spell costs less to cast for each card type among cards in your graveyard. When you cast this spell, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn. Flying, trample, protection from instants |
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Eon Frolicker (4) Flying When Eon Frolicker enters the battlefield, if you cast it, target opponent takes an extra turn after this one. Until your next turn, you and planeswalkers you control gain protection from that player. (You and planeswalkers you control can't be targeted, dealt damage, or enchanted by anything controlled by that player.) |
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Escaped Shapeshifter (5) As long as an opponent controls a creature with flying not named Escaped Shapeshifter, Escaped Shapeshifter has flying. The same is true for first strike, trample, and protection from any color. |
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Etched Champion (3) Metalcraft — Etched Champion has protection from all colors as long as you control three or more artifacts. |
Other Versions
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Eviscerator (5) Protection from white When Eviscerator enters the battlefield, you lose 5 life. |
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Faith's Shield (1) Target permanent you control gains protection from the color of your choice until end of turn. Fateful hour — If you have 5 or less life, instead you and each permanent you control gain protection from the color of your choice until end of turn. |
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Fallen Cleric (5) Protection from Clerics Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) |
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Favor of the Mighty (2) Each creature with the highest mana value has protection from all colors. |
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Feat of Resistance (2) Put a +1/+1 counter on target creature you control. It gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.) |
Other Versions
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Feline Sovereign (3) Other Cats you control get +1/+1 and have protection from Dogs. Whenever one or more Cats you control deal combat damage to a player, destroy up to one target artifact or enchantment that player controls. |
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Flickering Ward (1) Enchant creature As Flickering Ward enters the battlefield, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Flickering Ward. : Return Flickering Ward to its owner's hand. |
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Floating Shield (3) Enchant creature As Floating Shield enters the battlefield, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Floating Shield. Sacrifice Floating Shield: Target creature gains protection from the chosen color until end of turn. |
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Foothill Guide (1) Protection from Goblins Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) |
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Frazzled Editor (2) Protection from wordy (Something is wordy if it has four or more lines of rules text.) |
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Source: https://gatherer.wizards.com/Pages/Search/Default.aspx?text=+[protection]+[from]&format=[
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